Tag Archives: Media Art

Mood -the Hybrid Craft Artwork

Mood-Doom

Mixed Media Sculpture Albert Laine 2014

Mixed Media Sculpture
Albert Laine 2014

Mood” incorporates the knowledge of many different skills into a single artifact. It is a combination of traditional hand-crafts (sculpting, woodwork), digital 3D modeling and experimental electronics. The base of the sculpture was built from wood, and the characters were sculpted with a traditional build-up method, using polymer clay on top of a metal wire armature. Electronic devices such as FM radio and 1,8 inch screens were integrated, creating a functional whole where 3D printing and electronic media art complements each other. Additionally, software hacking had to be implemented in the form of injecting numerical values to software live memory area. Bringing all of the components together required diverse knowledge and skills, from aesthetic decision making to manual tool work and electronic skills.

The wrestler’s head-screens are playing the default run of the ID Software classic “Doom” -with the blood patch. The on-game audio is FM transmitted, thus enabling the use of a beefier sound system or FM headphones.

The aesthetic goal was to combine classical, idealized (Golden Section/Fibonacci) anatomic figurative sculpture and contemporary graffiti-influenced expressionistic visual language with the fast paced visual intensity of ID Software’s iconic game: “Doom”. The name “Mood” is derived by reversing the letters in “Doom”. The static, monochromatic sculptural shapes contrast with the moving, colorful CG graphics of the 90’s interactive entertainment media.

The 3D printed parts were modeled in Blender and printed with Ultimaker 2. The electronics were compiled from cheap off-the-shelf & e-waste devices.

The electronic parts used include:

SH86281AP/064PR (Logic IC)

AS6001SP8 (FM Modulator IC)

JBL Pro laptop speakers (built in to the base) for quiet surroundings

2x Howard Leight Bilsom Radio (EN352-1 certified) Multiple-Position Noise Blocking FM/AM ear muffs, for loud surroundings

The artwork is approximately 0.5m high, and requires 5V/2A electric power. Power adapters from 220V mains are included. A white hollow cubic pedestal should be incorporated in gallery floor installations, to elevate the artwork to a reasonable eyesight height and to hide the power cables.


New artwork

CloudZ.

Seek, and thou shall find...

Clicking the image brings a bit larger view of the piece.

Doing this, I ended up thinking about stereotypes, responsibility and social pressure, but it has elements and room for interpretation.
It took some 10 intense painting sessions to get it where it is.

It’s available in (insanely high resolution) physical format as well.

If you like it, feel free to share the link etc. I like to hear what people think, feel & see in this stuff.

I have projects where I’m using this piece, so stay tuned!


FocusPocus-videoparadox

It has been a while since my last post, but we’ve been busy arranging our installation “FocusPocus -videoparadox“.

It all started with a media art piece we (me & my wife) suggested to the Pixelache media art festival committee. After our installation was selected to the Pixelache programme, we started the endeavor to realize the idea to a finished installation.

Media art meets street art.
FocusPocus-videoparadox creates a seamless illusion of a never ending dive, in to a phantasmagoric world of connections.

Big Picture. We can see only a part of it at a time. It’s contemporary visual language provides ample elements for interpretation.
That who seeks shall find.

Enter the rabbit hole.

Upon setting the installation up at the exhibition space, we noticed that our projector was not bright enough compared with the ambient light of the room. Fortunately, we got black canvas from the Museum of Contemporary Art Kiasma, witch was also part of Pixelache Festival.

Our installation was finished in time. The “founder” of Pixelache, Juha Huuskonen liked the piece, and even Golan Levin congratulated me about it. Next year we’ll suggest a mind blowing interactive piece to the festival, so stay tuned… (Edit: my son was born, so other projects were prioritized lower)

After the Pixelache festival, our installation was invited to another exhibition, “Philosopher’s Choice” at the Kerava Art Museum. This time we used a better (brighter) video projector, beefier audio equipment and had time to paint the walls of the exhibition room black, and cover the ceiling with black cloth.

We also exhibited some shots of the video as photographic prints. The piece is a series of images from FocusPocus -videoparadox, tinted with vibrant colors. The detail goes as small as the naked eye can see.

The series of images works as an introduction to the installation room, but can be presented solely as well.